Job Openings 3D Gameplay Animator

About the job 3D Gameplay Animator

  • Full-time | PC / Console | PvPvE Action
About the Project

We are developing an unannounced melee-first PvPvE fantasy game focused on grounded combat, physical logic, and readable encounters.

The world avoids explicit magic systems — instead, the fantastical is implied through perception, materials, and use. Every movement, attack, and reaction should feel intentional, weighty, and believable.

As a 3D Gameplay Animator, you will be responsible for bringing enemies and bosses to life through expressive combat animation, helping define their personality, gameplay readability, and unique fighting style.

Responsibilities

    • Create high-quality third-person character animations for enemies and bosses using both keyframe animation and motion capture data.
    • Develop distinctive combat behaviors, movement styles, and animation sets that reinforce each character's identity.
    • Design and refine gameplay animation for bots and bosses, ensuring clarity, responsiveness, and satisfying combat interactions.
    • Set up and integrate animations in Unreal Engine.
    • Collaborate closely with game designers to shape enemy behavior, combat mechanics, and gameplay feel.
    • Work with technical and art teams to ensure animations are production-ready and optimized for implementation.
    • Iterate on animations based on gameplay testing and team feedback.

    Must Have

      • Proven experience as a 3D Gameplay Animator in game development.
      • Strong skills in keyframe animation and working with motion capture data.
      • Professional experience with Autodesk Maya and Cascadeur.
      • Experience implementing and configuring animations in Unreal Engine.
      • Understanding of third-person combat animation principles, timing, weight, and readability.
      • Ability to create unique personalities and combat movesets for AI-controlled enemies and bosses.
      • Solid understanding of gameplay design and willingness to actively contribute to enemy design and combat mechanics.
      • Strong communication skills and experience collaborating with multidisciplinary teams.
      Nice to Have
      • Experience working on melee combat games or action RPGs.
      • Familiarity with Animation Blueprints, State Machines, and Blend Spaces in Unreal Engine.
      • Experience with procedural animation or animation systems for AI characters.
      • Knowledge of combat design principles and player readability.
      • Passion for creating immersive and responsive gameplay experiences.

      What we offer

      • The opportunity to shape the combat identity of enemies and bosses in a highly ambitious PvPvE project.
      • Close collaboration with game designers, animators, and technical artists in a gameplay-first environment.
      • Creative ownership and direct impact on the player experience.
      • Full-time remote collaboration.
      • Competitive compensation.