Job Openings
3D Gameplay Animator
About the job 3D Gameplay Animator
- Full-time | PC / Console | PvPvE Action
About the Project
We are developing an unannounced melee-first PvPvE fantasy game focused on grounded combat, physical logic, and readable encounters.
The world avoids explicit magic systems — instead, the fantastical is implied through perception, materials, and use. Every movement, attack, and reaction should feel intentional, weighty, and believable.
As a 3D Gameplay Animator, you will be responsible for bringing enemies and bosses to life through expressive combat animation, helping define their personality, gameplay readability, and unique fighting style.
Responsibilities
- Create high-quality third-person character animations for enemies and bosses using both keyframe animation and motion capture data.
- Develop distinctive combat behaviors, movement styles, and animation sets that reinforce each character's identity.
- Design and refine gameplay animation for bots and bosses, ensuring clarity, responsiveness, and satisfying combat interactions.
- Set up and integrate animations in Unreal Engine.
- Collaborate closely with game designers to shape enemy behavior, combat mechanics, and gameplay feel.
- Work with technical and art teams to ensure animations are production-ready and optimized for implementation.
- Iterate on animations based on gameplay testing and team feedback.
Must Have
- Proven experience as a 3D Gameplay Animator in game development.
- Strong skills in keyframe animation and working with motion capture data.
- Professional experience with Autodesk Maya and Cascadeur.
- Experience implementing and configuring animations in Unreal Engine.
- Understanding of third-person combat animation principles, timing, weight, and readability.
- Ability to create unique personalities and combat movesets for AI-controlled enemies and bosses.
- Solid understanding of gameplay design and willingness to actively contribute to enemy design and combat mechanics.
- Strong communication skills and experience collaborating with multidisciplinary teams.
Nice to Have
- Experience working on melee combat games or action RPGs.
- Familiarity with Animation Blueprints, State Machines, and Blend Spaces in Unreal Engine.
- Experience with procedural animation or animation systems for AI characters.
- Knowledge of combat design principles and player readability.
- Passion for creating immersive and responsive gameplay experiences.
What we offer
- The opportunity to shape the combat identity of enemies and bosses in a highly ambitious PvPvE project.
- Close collaboration with game designers, animators, and technical artists in a gameplay-first environment.
- Creative ownership and direct impact on the player experience.
- Full-time remote collaboration.
- Competitive compensation.