Job Openings Senior ICT Expert – Pipeline Technical Director / Technical Artist MOW000709

About the job Senior ICT Expert – Pipeline Technical Director / Technical Artist MOW000709

Job Title: Senior ICT Expert – Pipeline Technical Director / Technical Artist (Unreal Engine)

Start Date: 01 October 2026

End Date: 30 December 2026

Location: Borgerhout, Belgium (Hybrid – initially onsite, remote possible later)

Job Description

We are looking for a Senior ICT Expert with extensive experience in Unreal Engine 5 to support the modernization of a real-time simulation platform. You will play a key role in designing and implementing a production-ready asset pipeline, enabling the transition from a legacy visualization stack to Unreal Engine 5.8. This is a consultancy assignment focused on knowledge transfer, pipeline optimization, and establishing long-term best practices.

Key Responsibilities

  • Design and implement a modern asset pipeline from Blender to Unreal Engine 5.8.
  • Define Unreal project structure, asset naming conventions, and asset management strategies.
  • Develop reliable import/export workflows (FBX, USD, procedural pipelines, etc.).
  • Optimize asset and environment production using Unreal technologies such as:
    • Blueprints
    • PCG (Procedural Content Generation)
    • Material Instances and Master Materials
    • Data-driven environment assembly
    • Houdini Engine
  • Develop or guide the development of pipeline automation tools using Python, APIs, and command-line tools.
  • Establish version control strategies and asset management workflows (SVN, Git LFS, Perforce).
  • Advise on multi-user collaboration workflows.
  • Produce technical documentation and transfer knowledge to the internal team.

Required Skills & Experience

  • Minimum 5 years of experience as a Technical Director, Pipeline TD, or Senior Technical Artist.
  • Minimum 5 years of experience with Unreal Engine development.
  • Minimum 5 years of experience designing real-time asset pipelines for games, simulations, or VFX.
  • Minimum 3 years of experience with version control systems.
  • Experience developing custom tools and automating pipelines through APIs or scripting.
  • Strong knowledge of Unreal asset management, content cooking, and project structure.
  • Native-level Dutch (CEFR C2).
  • Strong English communication skills.

Nice to Have

  • Experience with Blender pipelines.
  • Experience with Houdini procedural workflows.
  • Experience with Substance Painter and Substance Designer.
  • Experience with large-scale real-time environment pipelines.
  • Experience with simulation or training applications.
  • Experience with GIS-driven or procedural world building.

Contract Details

  • Location: Borgerhout, Belgium (Hybrid)
  • Start Date: 01 October 2026
  • End Date: 30 December 2026
  • Work Arrangement: Full-time, initially onsite with remote work possible later in the project.