About the job Roblox Game Developer (Lua/Luau)
Job Type: Temporary Contract
About the role
We are building polished, high-performance Roblox experiences for a global player base. You will own gameplay systems from concept to live deployment — writing clean, efficient Luau code across both client and server, designing multiplayer interactions, and maintaining live games post-launch.
What you'll do
- Design and implement core gameplay systems — movement, combat, progression loops, inventory, currency, and social features using Lua/Luau in Roblox Studio
- Build and maintain server-side logic: DataStore (player data persistence), RemoteEvents/RemoteFunctions, and server-authoritative game state
- Architect client–server separation correctly — preventing exploit surfaces with server-side validation and filtering-enabled checks
- Implement in-game economy systems: Developer Products, Game Passes, virtual currency flows, and reward structures
- Optimize game performance — minimise network replication overhead, manage memory, and keep server FPS stable under concurrent load
- Build responsive, cross-device UI using Roblox's GUI framework (Frame, ScreenGui, TextButton, etc.) with clean UX
- Set up and operate live-ops features: timed events, A/B testing hooks, analytics telemetry, and patch workflows
- Collaborate with designers and artists to integrate 3D assets, animations, and audio into playable experiences
- Write modular, maintainable code using OOP patterns, ModuleScripts, and Knit/Aero/custom frameworks
- Conduct code reviews, write technical documentation, and mentor junior developers
Must-have skills
- 2–5 years hands-on Roblox development with demonstrable shipped games or experiences
- Strong Lua/Luau proficiency — closures, coroutines, metatables, OOP patterns, error handling
- Deep understanding of Roblox's client–server model, Workspace, Lighting, StarterGui, ServerStorage, ReplicatedStorage
- DataStore and DataStore2 / ProfileService — PCalls, retry logic, versioning, data migration
- RemoteEvents and RemoteFunctions — correct usage, rate limiting, and exploit prevention
- Multiplayer systems — replication, lag compensation, and secure server-authoritative logic
- Performance optimisation — Part streaming, LOD, script profiler, Micro-Profiler usage
- Experience with Roblox monetisation APIs (MarketplaceService, Developer Products, Game Passes)
- Familiarity with Git or Rojo/Argon for version control and team workflows
Good-to-have skills
- Experience with community frameworks: Knit, AeroGameFramework, or self-built service architectures
- Knowledge of TypeScript-to-Luau transpilation via roblox-ts
- Basic 3D modelling or rigging familiarity (Blender) — not required, but reduces friction
- Understanding of F2P game design, player retention, and in-game economy balancing
- Analytics integration (Roblox built-in, or custom telemetry via HttpService to an external sink)
- Anti-cheat and exploit mitigation patterns
- Previous experience shipping a Roblox title with 10K+ concurrent players
- Background in Unity (C#) or Godot as a secondary engine
What we look for in a portfolio
- Links to playable Roblox games — we will play them and review scripting quality, UI polish, and performance
- Code samples demonstrating DataStore persistence, RemoteEvent architecture, or a game economy system
- Evidence of shipped live games, not just prototypes
- Any open-source Roblox modules on GitHub or Roblox DevForum
Please note: This position is for one of Playdawn's clients, and successful candidates will be hired directly by the client, not by Playdawn.
Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities, regardless of race, color, religion, gender, age, disability, or other protected characteristics. They believe that diversity fuels innovation and creativity, and they strive to create an environment where everyone can thrive and contribute to shared success.