Job Openings
Game Character Artist - Mid (AA/AAA)
About the job Game Character Artist - Mid (AA/AAA)
Our partner is part of a large group company and have a game development team in Pune. They have been developing AA/AAA level games from scratch for international clients. They have offices around the world.
Responsibilities:
- Create realistic/stylized 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
- Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
- Ability to Hand paint small textures that are non- PBR based
- Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
- Work with Technical Artists to maintain and improve Character Art pipeline
- Establish character-related production workflow documents for both internal and external groups need
- Support Lead Character Artist on establishing best practices on character visual quality bench mark and workflow efficiency
- Mentor and train other junior 3D artists
Qualifications:
- 3D Character work experience in film or games. Experience in commercial game engines such as Unreal or Unity is a plus.
- Support the Art Director by executing on the creative vision
- Several years of game's industry experience with 3D packages, preferably Maya, ZBrush, Substance suite
- Experience working on published AAA games is an advantage
- Knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
- Solid portfolio showing 3D art skills and demonstrating a high level of artistic creativity
- Solid high & low resolution modeling and texturing skills
- Familiarity with game development cycle
- Experience in modeling of human anatomy
Job Location: Pune