Job Openings Game Designer

About the job Game Designer

A pioneering startup that invests in and operates a diverse house of game studios, specifically focusing on revenue-generating casual mobile game studios in emerging markets.

Role: Game Designer
Location
: Bangalore | Work Mode: In Office

Key Responsibilities:

  • Develop and own game features from concept through to live operations, focusing on retention, engagement, monetization, and growth to align with the product goals.
  • Regularly analyze and iterate on existing game features based on player feedback and in-game behavior data.
  • Keep up with competitors and industry developments.
  • Collaborate closely with engineers, product managers, artists, and other designers to create a compelling, cohesive gaming experience.
  • Work with artists to develop UI/UX designs and art assets that enhance player interaction and game aesthetics.
  • Produce and update game guides, game design documents, and player journeys.

Requirements:

  • 2 - 3 years of expertise in designing game levels
  • Demonstrated experience in designing, balancing, and maintaining game systems with a focus on casual, puzzle, match-3, and word game genres.
  • Proven ability to create clear and effective wireframes and logical flow diagrams to illustrate game mechanics and feature interactions.
  • Strong aptitude for analysis and problem-solving
  • Self-driven individual with a strong sense of responsibility for their work.
  • Excellent written and spoken communication skills, capable of both conveying design concepts effectively and collaborating across diverse teams.
  • A solid portfolio of design documents and game prototypes.
  • Strong familiarity with design techniques and current understanding of markets, player incentives, and casual, puzzle, or merging audiences.


Good to have:

  • Proficiency in using design and prototyping tools such as Figma to create UI flows and prototypes.
  • Knowledge of UI/UX design principles and the ability to work closely with artists to realize visual design elements. 
  • Ability to interpret game metrics and player data to inform feature development and game design decisions.