Our partner is one of the top open-world game development company in the world.

AAA Games


  • We design, create and maintain highly complex facial rigging and animation systems for characters and animals that bring our 3D assets to life.
  • We constantly engage in Research and Development of new techniques for driving skeletons, blendshapes and custom deformers through comprehensive control rigs.
  • We design and build tools that enhance the productivity of our Blendshape Art team and Animators.
  • Work alongside Animators providing support and addressing feedback to get the best performances in game.
  • Collaborate and communicate with other departments such as Tools, Machine Learning and Code (engine) teams to improve our authoring workflows and animation/graphics systems in runtime.


  • Build, test and maintain facial rig logic for a variety of 3D assets.
  • Create tools within Maya (in Python/QT) to support and push forward workflows across Animation and Rigging.
  • Write C++ plugins to customize and extend DCC packages as required for our bespoke needs.
  • Work with other Technical Artists streamlining our pipeline and scalability of our facial rigging tools and asset production.
  • Use proprietary system to setup constraints and custom deformers, secondary motion etc in the game engine.
  • Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint.
  • Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.
  • Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.


  • A relevant degree or professional experience in the game industry as a Facial Rigger, Technical Animator or similar/related position.
  • Strong knowledge and experience using FACS applied to facial rigging and animation is a must.
  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.


  • 3+ years of production experience creating complex facial rigs for Games, Feature Films or VFX.
  • Understanding of human body and facial anatomy as it relates to game assets and topology.
  • Strong coding/scripting skills in Python, Mel or Maxscript (candidate may be asked to complete a test).
  • Experience programming C++ plugins for Motionbuilder, Maya, Houdini or similar DCCs for Animation.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation.
  • Solid foundation in math (specifically 3D math).
  • Experience with facial animation, facial motion capture, and/or facial tracking.
  • Strong communication, self-management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.


Please note that these are desirable skills and are not required to apply for the position.

  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech).
  • Experience creating Animation scripts/tools for Motionbuilder, Maya, Houdini is highly advantageous.
  • Experience with Python (standalone or within the context of a relevant DCC) is highly advantageous.
  • Experience with C# and .NET Core/Framework is highly advantageous.
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Professional experience as an Animator in games.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and time zones.