Job Openings UI / UX Designer

About the job UI / UX Designer

UI / UX Designer


Responsibilities:

  • We are looking for the visionary who will turn raw concepts into irresistibly polished player journeys. As our UI/UX Designer, you'll dissect the markets best, harness AI to accelerate ideation, and craft juicy, on-trend interfaces that captivate Western casual audiences. From building a cohesive design system to prototyping fresh event flows, you'll own every pixel that shapes how millions experience our games driving both delight and revenue in a fast-moving,startup-style environment.

    Core Responsibilities
    Event & Feature UX Draft end-to-end flows for live-ops screens,
    offers, and new mechanics; produce rapid wireframe alternatives.
    Visual Design & Art Production Create highly aesthetic casual-game UI
    assets; leverage AI for quick iterations; build final layouts in Figma
    and export dev-ready atlases while keeping reusability in mind. <<This
    will be where a major part of your time will be dedicated to>>
    Design-System Ownership Define and maintain cohesive colour,
    typography, dialog, and button kits; manage components in a shared Figma
    library.
    Competitive Teardowns Deconstruct reference titles and catalogue
    flows, screens, and event structures in Figma / Notion.
    Juice & Motion Specify micro-interactions, UI Vfx & collaborate with
    animators to implement.
    Cross-functional Communication & implementation Write lean specs;
    optimise sprite sheets / atlases for memory and APK size; work closely
    with engineers on integration. Convince & influence timebound outcomes
    User-Centred Iteration Conduct & Review play-test videos and
    soft-launch data; prototype quick fixes in Figma or Unity; champion
    accessibility basics.
    AI-Driven Workflows - Use of latest AI workflows for asset produtcion


    Must-Have Experience & Skills
    Hands-on UI/UX work on 1 shipped Game title or 2-3 shipped Apps
    (ideally western women-targeted).
    UI Art chops Portfolio of polished, on-trend mobile game interfaces,
    icons, HUDs.
    Tools Proficiency - Adobe Suite (PS, IL, Sketch), Figma
    AI-first mindset Demonstrated use of Gen-AI tools (Midjourney, PS
    GenAI, ChatGPT)& eagerness to master new workflows.
    Western-audience sensibility Grasp of colour, composition, humour, and
    cultural cues that resonate in North America & Europe.
    Clear communicator & team advocate Able to pitch, defend, and
    (politely) push back on UX decisions.
    Multi-hatter mentality Comfortable shifting between research,
    wireframing, visual design, light animation, writing specs and dev
    hand-off.


    About You: Bonus points for each of these

    1. Free-to-Play pedigree Hands-on UI/UX work on 1 shipped F2P title
    2. Startup track record Thrives amid ambiguity and rapid pivots.
    3. Strong academic foundation Degree in Design, HCI, Fine Arts, or
    similar.
    4. Toolbelt extras After Effects / Lottie, Spine-2D, Unity 3d
    5. Data fluency Reads A/B dashboards and retention funnels to steer UI
    iterations.
    6. Concept Art Abilities- Comfortable with making concept art and working on
    photoshop