Job Openings Engine/Systems Programmer (Mexico/Remote)

About the job Engine/Systems Programmer (Mexico/Remote)

  • Guadalajara, Mexico or remote, fulltime
  • It would require working hours roughly between 11:00am / 12:00pm / 13:00pm till 20:00pm / 21.00pm / 22:00pm (CEST), there’s 1 hour lunch break in between at your convenience

RESPONSIBILITIES:

  • Design, develop, optimize, and debug UE4+ engine systems.
  • Deploy, evaluate performance, and test on supported game platforms.
  • Work closely with production, engineering, design and art teams on technical goals, features and development.
  • Performance management and participation in code reviews.
  • Contribute to design and roadmap of engine technology.
  • Collaborate and co-develop with other engineering teams.
  • Use company-provided workstation hardware, console dev kits, and video game industry standard software tools such as Visual Studio and Perforce to perform your work.
  • Communicate with other developers, company leadership, and external partners, using online tools such as Slack, Zoom, and Google Meet.
  • Collaborate in peer education and self study.
  • Develop, maintain, and optimize the middleware, code, SDKs, internal libraries, and everything in between.
  • Participate with other departments providing development, documentation, influence strategy and overall direction for games technology through your contributions.

REQUIRED QUALIFICATIONS:

  • Bachelor's Degree in Computer Science or equivalent combination of education and experience.
  • 7+ years developing and optimizing engine systems.
  • 3+ years experience as a lead.
  • 1+ shipped AAA console or PC titles with UE4.
  • Strong C/C++ skills are a must.
  • Background with parallel programming and multi-threaded engine systems.
  • Understanding of computer architecture and memory systems.
  • Familiarity with current and next console SDKs, Steam, Epic Game Store.
  • Knowledge and experience with game development systems.
  • Conversant in PC and Console game development techniques and best practices.
  • Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
  • Ability to create and maintain technical documentation from the beginning of a project through completion.
  • Dedication, teamwork and professionalism.

DESIRED QUALIFICATIONS:

  • Great interpersonal skills.
  • Familiarity with common game industry tools & middleware.