Job Openings Experienced Technical Artist (Mexico/Remote)

About the job Experienced Technical Artist (Mexico/Remote)

  • Guadalajara, Mexico or remote, fulltime
  • It would require working hours roughly between 11:00am / 12:00pm / 13:00pm till 20:00pm / 21.00pm / 22:00pm (CEST), there’s 1 hour lunch break in between at your convenience
  • Must have a portfolio that demonstrates relevant skills and tools developed


  • Collaborate with the other Technical Artists, Artists, Animators, Designers, and Engineers to develop, test, and maintain the tools we use for game development.
  • Be accountable for the stability and performance of the tools, plugins, and custom scripts developed for the talented creators at TLM.
  • Proactively seek out solutions for the various problems encountered in game development and in asset creation.
  • Contribute to the evaluation, adaptation, and training of new tools and workflows that empower the creatives.
  • Be fully committed to the supporting roles and responsibilities as a Technical Artist; execute at a high level of professionalism and proficiency.
  • Be able to present possible solutions for any given problem that you are being asked to solve.
  • Function as an integral member of a cross-disciplinary team to enhance capabilities and capacities of the team.
  • Be a key contributor to the on-going efforts in optimization and integration of game assets and systems.


  • Bachelor's Degree or 5 years of experience in game development.
  • Minimum of 3 years as a Technical Artist in game development using UE4; with at least 1 shipped UE4 title.
  • Comprehensive knowledge of modeling, texturing, shading, rigging, animation, lighting, and rendering principles and fundamentals.
  • Expert knowledge of Python, with proficiencies in C++ and/or C#.
  • Expertise in at least one DCC package. Maya or Blender is preferred.
  • Deep knowledge of current best practices in DCC tools development for games.
  • Experience with optimizing and balancing performance of PC titles and console ports.
  • Solid understanding of at least one of the following:
    • Creature/Character rigging; locomotion systems.
    • Vehicle Rigging; vehicle dynamic systems.
    • Environmental Destruction; procedural systems.
    • Lighting and Shading Models; render systems.


  • Experience building shader and material libraries.
  • Desire and ability to mentor/train others.
  • Experience building optimization/profiling tools and workflows.