Job Openings Senior Animation Programmer (Mexico/Remote)

About the job Senior Animation Programmer (Mexico/Remote)

  • Mexico or remote, fulltime

    Your responsibilities:

    • Develop and maintain advanced character animation systems in UE4/UE5;
    • Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
    • Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
    • Develop, support and streamline the connections between technical animation, AI, physics and network systems.


    • Strong C++ programming skills;
    • 5+ years of experience developing AAA games;
    • Strong understanding of the entire animation pipeline (mocap – in-game realization);
    • Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;
    • Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;
    • Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;
    • Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;
    • Strong understanding of the animation pipeline and team workflow.


    • working knowledge in software management systems like JIRA or similar software.