About the job Experienced LEVEL ARTIST (Worldbuilder / Lighting)
Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages
Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story
Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library
Coordinate well with Environment Team for the level needs when it comes to Assets
Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements
Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope
Handle any project structure and gameplay-related needs that a level creates
Plan and gather reference to show the target visual result
Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions
Light the scene, under the guided lighting conditions, with Baked or Realtime Lights
Create different lighting scenarios from already existing, Lighted Scenes
Use Visual Effects to help focus on specific lighting conditions
Create and work with Post Processing to push the visual of the game according to the platform needs
Handle any light and post process-related side work that is needed to complete the level
Coordinate with Art Director and Art Lead about the style of the game in development
Work closely with Producers to keep track of the development schedule
Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project
Be proactive in research and suggest solutions for various development issues that may arise
2.5+ years of professional experience as a Level Artist, in the Games Industry.
Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other).
Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop.
Work from concept or reference, but also be creative and provide input for the direction of any level.
Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish.
Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change.
Love playing and creating games while thinking how to take them to the next level.
Strong written and verbal communication skills.
Experience with the creation of Open World games and how that affects level creation.
Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level.
Experience with environment animations, to set up any gameplay or visual sequences.