Job Openings
Audio Engineer - Remote Roles
About the job Audio Engineer - Remote Roles
[h3][b]About the Role[/b][/h3]
We’re building Sayso, a Windows-based (Electron) application, and are looking for a specialist to help us implement reliable system-level audio capture.
Our core app and backend are already in place - the key missing piece is capturing both microphone input and system audio simultaneously on Windows with high reliability and performance.
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[h3][b]What You’ll Do[/b][/h3]
[ml][ul][li indent=0 align=left]Implement system-level audio capture for Windows[/li][li indent=0 align=left]Capture and sync:[/li][ul data=1][li indent=1 align=left]Microphone input[/li][li indent=1 align=left]System/desktop audio (loopback)[/li][/ul][li indent=0 align=left]Work with low-level Windows audio APIs to ensure:[/li][ul data=1][li indent=1 align=left]Stability[/li][li indent=1 align=left]Low latency[/li][li indent=1 align=left]High audio quality[/li][/ul][li indent=0 align=left]Integrate the solution with an Electron-based app[/li][li indent=0 align=left]Troubleshoot edge cases across different Windows devices and drivers[/li][/ul][/ml][h3]
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[h3][b]Requirements[/b][/h3]
[ml][ul][li indent=0 align=left]Strong experience with Windows audio systems[/li][li indent=0 align=left]Hands-on experience with:[/li][ul data=1][li indent=1 align=left]WASAPI (especially loopback capture)[/li][li indent=1 align=left]C / C++ for low-level audio handling[/li][/ul][li indent=0 align=left]Understanding of:[/li][ul data=1][li indent=1 align=left]Audio drivers[/li][li indent=1 align=left]Buffering, latency, and synchronization[/li][/ul][li indent=0 align=left]Experience integrating native modules with Electron / Node.js is a strong plus[/li][/ul][/ml][h3]
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[h3][b]Nice to Have[/b][/h3]
[ml][ul][li indent=0 align=left]Experience with audio processing pipelines[/li][li indent=0 align=left]Prior work on recording, streaming, or conferencing apps[/li][li indent=0 align=left]Familiarity with cross-device compatibility issues on Windows[/li][/ul][/ml]